Associate of Science in Video Game Design

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Program Description

Kieser University's Associate of Science in Video Game Design imparts the processes and skills required to execute game design and development. Students will gain in depth study of creative and conceptual areas such as character development, 3-D modeling and animation, game documentation, game balance, interactive story telling and interface development.

Design Program Objectives

The following objectives are intended to unite Kieser University's mission and its objectives.

  • To build a student's ability to exhibit knowledge of computer-based 3-D modeling, animation theory and techniques, level design and architecture, texturing and lighting
  • To make graduates ready to achieve success in jobs as entry-level game programmers, modelers, animators, level designers, texture mappers and story developers
  • To nurture a student's ability to think critically and communicate competently
  • To assist students with development of programming languages and game engines

Prerequisites for Major Courses

None

Prerequisites for Major Courses

In order to obtain an Associate of Science degree in Video Game Design, students are required to earn 88.0 credit hours.

NOTE:

* An Associate of Science degree is deemed to be a terminal degree. It is the receiving institution who makes the final decision regarding course transferability.

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